연세대학교 경영전문대학원

교수진

교수진
  • 김진우 교수
  • 전공   Operations Research (OR)
    Ph.D Carnegie Mellon University
  • 연구실   경영관 502
  • 연락처   02-2123-2528
  • 이메일   jinwoo@yonsei.ac.kr
  • 홈페이지   

학력

1993 박사 Carnegie Mellon University
1991 석사 Carnegie Mellon University
1988 석사 University of California at Los Angeles, 경영학
1986 학사 연세대학교, 경영학

주요경력

공동조직위원장, ACM SIGCHI 2015
연세대학교 학술정보원장, 2012-1014
한국 HCI 학회장, 2012-2014
Visiting Scholar, MIT Sloan School of Management, 2010-2011
교수, 연세대학교, 2003- 현재
Visting Associate Professor, University of California, Irvine, 2002-2003
부교수, 연세대학교, 1998-2003
조교수, 연세대학교, 1994-1998
Research Scientist, Carnegie Mellon University, 1993-1994
KPMG, Peat Marwick, 시스템 컨설턴트, 1988-1989

강의관심분야

인간과 컴퓨터의 상호작용 (Human-Computer Interaction)
창조와 혁신 (Creative Innovation)
휴먼터치 신상품 개발론 (Human Touch New Product Development)
서비스 디자인 (Service Design)

연구관심분야

공동경험을 촉진하는 시스템 디자인 요소에 대한 연구
집단 소유감을 활성화하는 인터랙션 디자인에 대한 연구
모바일 애플리케이션의 공동 창조를 활성화시키는 디자인 요소에 대한 연구
친사회적 행동과 공감을 촉진시키는 인터랙션 디자인에 대한 연구

주요 연구 논문 및 저서

INTERNATIONAL JOURNALS

Ji, Y., Choi, J., Lee, J., Han, K., Kim, J., Lee, I. (2010). Older Adults in an Aging Society and Social Computing: A Research Agenda. International Journal of Human-Computer Interaction, 26 (11-12), 1122-1146.

Choi, H., Kim, Y., Kim, J. (2010). An acceptance model for an Internet protocol television service in Korea with prior experience as a moderator, The Service Industries Journal, 30 (11), 1883-1901.

Lee, I., Kim, J., Choi, B., Hong, S. (2010). Metrics for cultural characteristics of mobile Internet users, Computers in Human Behavior, 26, 1355-1368.

Kim, H., Choi, H., Kim, J. (2010). Comparative Study of the Impacts of Low and High Uncertainty Avoidance on Continuance Behavior, Journal of Global Information Management, 18 (2), 1-29.

Kim, S., Lee, I., Lee, K., Jung, S., Park, J., Kim, Y., Kim, S., and Kim, J. (2010). Mobile Web 2.0 with Multi-Display Buttons, Communications of the ACM, 53 (1), 136-141.

Jang, S., Yoon, Y., Lee, I., and Kim, J. (2009). Design-oriented new product development: LG Electronics’ Chocolate Phone illustrates what it takes to be successful, Research . Technology Management, 52 (2), 36-46.

Kim, H., Lee, I., and Kim, J. (2008). Maintaining continuers vs. converting discontinuers: relative importance of post-adoption factors for mobile data service, International Journal of Mobile Communications, 6 (1), 108-132.

Choi, H., Kim, J., Lee, M., Giaglis, G., Naruse, K., Constantiou, I., Fife, E., Mayhew, G. 2007. Contribution to Quality of Life: Cross-National Validation of New Metrics for Mobile Data Service Technology in Korea and Japan. International Journal of Innovation and Technology Management, 4 (2): 191-208.

Choi, B., Lee, I, Choi, D., and Kim, J. 2007. Collaborate and Share: An Experimental Study of the Effects of Task and Reward Interdependencies in Online Games. CyberPsychology & Behavior, 10 (4): 591-595.

Lee, I., Choi, B., Kim, J., and Hong, S. 2007. Culture-Technology Fit: Effects of Cultural Characteristics on the Post-Adoption Beliefs of Mobile Internet Users. International Journal of Electronic Commerce, 11 (4): 11-51.

Choi, D. and Kim, J. 2006. What Makes Players to Get Experienced Enjoyment during the Playing Online Games? Journal of Game Industry and Culture, 14: 112-136.

Kim, J., Kim, H., and Park, H. 2006. Towards Optimal Navigation Through Video Content on Interactive TV. Interacting with Computers, 18: 723-746.

Choi, B., Lee, I., Kim, J. 2006. Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes. International Journal of Human-Computer Interaction, 20 (3): 171-206.

Park, S., Choe, D., Kim, J. 2005. Visualizing E-Brand Personality: Exploratory Studies on Visual Attributes and E-Brand Personalities in Korea. International Journal of Human-Computer Interaction, 19(1): 7-34.

Kim, H., Kim, J., Lee, Y. 2005. An Empirical Study of Use Contexts in the Mobile Internet. Focusing on the Usability of Information Architecture. Information Systems Frontiers, 7 (2): 175-186.

Lee, I., Kim, J., Kim, J. 2005. Use Contexts for the Mobile Internet: A Longitudinal Study Monitoring Actual Use of Mobile Internet Services. International Journal of Human-Computer Interaction, 18 (3): 269-292.

Chae, M., and Kim, J. 2004. Do size and structure matter to mobile users? An empirical study of the effects of screen size, information structure, and task complexity on user activities with standard web phones. Behaviour and Information Technology, 23 (3): 165-181.

Choi, D. and Kim, J. 2004. Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents. Cyber Psychology & Behavior, 7 (1): 11-24.

Kim, J., Lee, J., and Choi, D. 2003. Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions. International Journal of Human Computer Studies, 59 (6): 899-940.

Choe, H., Choe, M., Kim, J., Yu, H. 2003. An empirical study on the adoption of information appliance with a focus on interactive TV. Telematics and Informatics, 20 (2): 161-183.

Lee, Y., and Kim, J. 2002. From design features to financial performance: A comprehensive model of design principles for online stock trading sites. Journal of Electronic Commerce Research, 3 (3): 128-143.

DOMESTIC JOURNALS Lee, I., Lee, Y., Kim, J., and Hong, S. 2007. A Cross-National Study on Mobile Internet Value Structures. Journal of Information Technology Applications and Management, 14(3): 15-48.

Lee, K., Jung, S., Kim, H., Lee, I., and Kim, J. 2007. Interruption in Digital Convergence: Focused on Multi-Modality and Multi-Tasking. Journal of Ergonomics Society of Korea, 26 (3): 67-80.

Lee, I., Choi, B., Kim, J., Lee, K., and Jung., S. 2007. Developing and Applying a New Methodology for Value-Centered HCI: Focusing on User Experience Structure of Mobile Data Service. Journal of the HCI Society of Korea, 2(1): 13-24.

Choi, D., Choi, B., Lee, I., and Kim, J. 2007. The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention. Journal of Korea Game Society, 7(2): 3-11

Lee, S., and Kim, J. 2007. An Experimental Study on the Impacts of Luminance Contrast Upon Readability in VDT Environments. Journal of the Ergonomics Society of Korea, 26 (2): 21-33.

Jang, S., Ryu, S., and Kim, J. 2007. The Key Success Factors of Design-oriented New Product Development Strategy: A Case Study of Chocolate-Phone. Journal of Management Science, 24 (1): 1-24.

Choi, D., and Kim, J. 2006. What Makes Online Game Players to Experience Enjoyment? Journal of Game Industry and Culture, 13:66-88.

Kim, J., Jeon, S., and Jang, Y. 2006. A Qualitative Research on the Structure and Determinants of Personal Device Network in the Ubiquitous Computing Context. Journal of Information Technology Applications & Management, 13 (3): 1-28.

Choi, H., and Kim, J. 2006. An Empirical Study of the Effect of Uncertainty Avoidance on Post-Adoption Behavior: Focusing on Mobile Internet Services. The Journal of MIS Research, 16 (3): 95-115.

Yoon, J., Kim, J., Lee, I., and Choi, D. 2006 Fun-Centered HCI: Investigating the Concept of Fun in Human-Computer Interaction. Journal of the HCI Society of Korea, 1(1): 63-71.

Choi, M., Choi, H., Kim, Y., and Kim, J. 2005. An Empirical Study on Post-adoption Behavior of Mobile Internet Service with a Focus on Comparison between Services. Korean Journal of Marketing, 20 (1): 1-27.

Hong, S., and Kim, J. 2003. A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space. The Journal of MIS Research, 13 (4): 1-27.

Kim, H., Kim, J., Park, K., and Park, J. 2003. An Empirical Study of Temporal Navigation System for Time-based Contents: Focused on Digital TV Systems. Journal of Korean Institute of Information Scientists and Engineers, 30 (10): 944-954.

Kim, J., and Kim, J. 2003. A Comparative Study on the Mobile vs. Stationary Internet as a Survey Tool. The Journal of MIS Research, 20 (1): 37-49.

주요 학술활동 및 수상

2010년 한국 경영정보학회 우수 논문상 권희정, 김진우 (2010). 오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례 연구, 한국경영정보학회 추계 학술대회,
2010년 한국 디자인학회 우수논문상, 2010년 10월 23일, 창의성 증진을 위한 디자인 협동학습의 소집단 구성 방법, 우서혜, 이현주, 김진우.
The Holland Award, the best paper published in Research-Technology Management during the past year (2009). Design-Oriented New Product Development,” published in the March- April 2009 issue of RTM, has been selected to receive the 2010 Maurice Holland Award
2007년, 2005년 우수 업적 교수상, 교육부분, 연세대학교
2009년 3월 우수업적교수상, 연구부분, 연세대학교
2008년 11월 한국 HCI학회 우수논문상, 이인성, 김소령, 최지웅, 이기호, 김진우 (2009). 같은 국가의 사용자들은 같은 문화를 가지고 있는가? 특정 기기에 대한 개인 수준의 문화적 성향에 대한 실증적 연구, HCI 2009 학술대회, 보광, 1225-1232.
한국 경영정보학회 우수 논문상, “특정대상에 대한 개인 수준의 문화적 성향이 사용자 경험에 미치는 조절효과에 대한 실증적 연구: 미국, 독일, 러시아의 4개 디지털 기기 사용자를 대상으로”, 2008년 경영정보학회 추계 학술대회, 545-554.
한국 HCI학회 우수논문상, “이인성, 최보름, 김진우, 정승기, 이기호. 가치 중심적 HCI를 위한 새로운 방법론의 개발: 모바일 인터넷 서비스의 사용자 경험 중심으로, 보광피닉스, 1권 582-591.
2007-2008 부학장/학과장, 연세대학교 경영대학,
2007-2009 우수강의상, 연세대학교,
2005, 2007 편집위원, 기술경영경제학회,
2006-2009 편집위원, 한국경영정보학회,
2006-2009 우수논문상, 16th Korean Conference on Human-Computer Interaction,
2007 우수논문상, The Fall Conference of the Korean Operations Research and Management Science Society,
2006 우수논문상, Korean Conference on Management Information Systems, 2004 AMCIS HCI Track Best Paper, AMCIS, New York, 2004

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